Fitur
- Membuat Scene Menu, Item, Equip, Skill, Status, Shop, File, Name, End jadi agak tembus pandang
Screenshots
Scripts
Code: |
module DRAgoCFG
def create_spriteset case self when Scene_File @spriteset_bgmap = (Sprite.new.bitmap = RPG::Cache.title("001-Title01")) when Scene_End @spriteset_bgmap = (Sprite.new.bitmap = RPG::Cache.title("001-Title01")) else; @spriteset_bgmap = Spriteset_Map.new; end end def dispose_spriteset; @spriteset_bgmap.dispose; end end class Window_Base < Window alias xeodrago_initialize initialize def initialize(x, y, w, h); xeodrago_initialize(x, y, w, h) self.back_opacity = 160 if $scene.is_a?(Scene_Menu) || $scene.is_a?(Scene_Item) || $scene.is_a?(Scene_Skill) || $scene.is_a?(Scene_Equip) || $scene.is_a?(Scene_Status) || $scene.is_a?(Scene_Shop) || $scene.is_a?(Scene_File) || $scene.is_a?(Scene_Name) || $scene.is_a?(Scene_End) end end class Scene_Menu;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Item;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Shop;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Name;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Skill;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Equip;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_Status; include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_File; include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end class Scene_End;include DRAgoCFG; alias xeodrago_main main def main; create_spriteset; xeodrago_main; dispose_spriteset; end;end |
Cukup ditaro dibawah scene debug
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