Listra Smooth Scroller Module
Version 1.0
Type: Map Scroll
Version 1.0
Type: Map Scroll
Listra Smooth Scroller Module (LSSM) membuat scroll pada map menjadi smooth, ,
Inilah codingan scriptnya...
Code: |
#==============================================================================
# Listra Smooth Scroller Module by Bunga Tepi Jalan # for RPG Maker XP # Version 1.0 #============================================================================== # Copyrighted by Bunga Tepi Jalan. # * Don't forget to credit me if you want to use this work # * You are free to Share - to copy, distribute and transmit the work # * You are free to Remix - to adapt the work # * You may not use this work for commercial purposes # #============================================================================== # Information: # This script makes map scroll smoother. # # If you find any bugs or you have any suggestions, please report them via # e-mail (listra92@gmail.com), or either my blog or these forums: # - http://bungatepijalan.wordpress.com # - http://www.rpgmakerid.com # - http://prodig.forumotion.net # - http://vixep.forumsrpg.net #============================================================================== module LSSM #-------------------------------------------------------------------------- # * Listra Smooth Scroller Module Configuration #-------------------------------------------------------------------------- # Config 1 -- Smooth scroll factor, higher value makes scroll slower SMOOTH = 16.0 # Config 2 -- Custom horizontal & vertical map scroll border, # don't exceed CENTER_X and CENTER_Y HBOR = 320 * 4 VBOR = 240 * 4 # Config 3 -- Use HBOR & VBOR? USECUSTOMBOR = false end #============================================================================== # ** Game_Player #------------------------------------------------------------------------------ # This class handles the player. Its functions include event starting # determinants and map scrolling. Refer to "$game_player" for the one # instance of this class. #============================================================================== class Game_Player < Game_Character #-------------------------------------------------------------------------- # * Invariables (changed) #-------------------------------------------------------------------------- CENTER_X = 320 * 4 # Center screen x-coordinate * 4 CENTER_Y = 240 * 4 # Center screen y-coordinate * 4 #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Remember whether or not moving in local variables last_moving = moving? # If moving, event running, move route forcing, and message window # display are all not occurring unless moving? or $game_system.map_interpreter.running? or @move_route_forcing or $game_temp.message_window_showing # Move player in the direction the directional button is being pressed case Input.dir4 when 2 move_down when 4 move_left when 6 move_right when 8 move_up end end # Remember coordinates in local variables last_real_x = @real_x last_real_y = @real_y super # Player position as the real target coordinate (times 4) # Disable this if you want to use another position at certain event target_x = @real_x target_y = @real_y # Horizontal & vertical scroll border if LSSM::USECUSTOMBOR hbor = LSSM::HBOR vbor = LSSM::VBOR else hbor = CENTER_X vbor = CENTER_Y end # If character is positioned lower than the center of the screen if target_y - $game_map.display_y > 15*128 - vbor # Scroll map down if target_y > $game_map.height*128 - vbor $game_map.scroll_down((($game_map.height - 15)*128 - $game_map.display_y)/LSSM::SMOOTH) else $game_map.scroll_down((target_y - $game_map.display_y - 15*128 + vbor)/LSSM::SMOOTH) end end # If character is positioned more left on-screen than center if target_x - $game_map.display_x < hbor # Scroll map left if target_x < hbor $game_map.scroll_left($game_map.display_x/LSSM::SMOOTH) else $game_map.scroll_left(($game_map.display_x + hbor - target_x)/LSSM::SMOOTH) end end # If character is positioned more right on-screen than center if target_x - $game_map.display_x > 20*128 - hbor # Scroll map right if target_x > $game_map.width*128 - hbor $game_map.scroll_right((($game_map.width - 20)*128 - $game_map.display_x)/LSSM::SMOOTH) else $game_map.scroll_right((target_x - $game_map.display_x - 20*128 + hbor)/LSSM::SMOOTH) end end # If character is positioned higher than the center of the screen if target_y - $game_map.display_y < vbor # Scroll map up if target_y < vbor $game_map.scroll_up($game_map.display_y/LSSM::SMOOTH) else $game_map.scroll_up(($game_map.display_y + vbor - target_y)/LSSM::SMOOTH) end end # If not moving unless moving? # If player was moving last time if last_moving # Event determinant is via touch of same position event result = check_event_trigger_here([1,2]) # If event which started does not exist if result == false # Disregard if debug mode is ON and ctrl key was pressed unless $DEBUG and Input.press?(Input::CTRL) # Encounter countdown if @encounter_count > 0 @encounter_count -= 1 end end end end # If C button was pressed if Input.trigger?(Input::C) # Same position and front event determinant check_event_trigger_here([0]) check_event_trigger_there([0,1,2]) end end end end |
Cara Pemasangan?
Buat slot script baru di atas Main pada Script Editor, lalu copas script LSSM di situ.
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